![]() Yet somehow, there is always little Johnny psychic who knows you are hiding behind that box, shoots you through closed doors and bounces grenades into your carefully planned ambush points. You always promise at the beginning of the game that you won’t look at the other player’s respective areas of the screen. ![]() The bane of split-screen competitive multiplayer. Playing as Oddjob and $$YC£$£$(£* Screen watching ![]() Cos they break bones, and breaking bones is the only way to deal with the Oddjob bitches.Ĥ. Oddjob was banned in all games, but there was always some sneaky fucker managed to select him when noone was looking and get a couple of cheap kills before we’d call “void game” and take a break to beat him with sticks and stones. Frankly, the inclusion of such a character can only be explained as a practical joke by Rare, intended only to cause arguments amongst players. As mentioned under ‘tanking’, above, aiming down on the fly in GoldenEye is a pain in the ass, so picking Oddjob gives you a massive advantage over the other players. You have dozens and dozens of characters to choose from in GoldenEye: 007, and only one of them is a clear two-foot shorter than the rest of the character models. It also totally destroys the immersion, takes all the seriousness out of the match and generally renders the whole thing ridiculous. So, when your bud is tanking circles around you, all you’ll see is a fella on their knees sliding across the floor without moving their limbs. You see, when Rare designed GoldenEye, for some reason they didn’t bother putting in any animations for crouched characters. However, the advantage gained by tanking is not what made it a dick move. Remember as well, this is the days before dual-analog control inputs, so adjusting vertical aim on the fly was a pain in the ass. This makes it extremely difficult for your enemies to hit you, as the default aiming position is now several feet above your head. Maybe it’s just an expression we used, but ‘tanking’ refers to moving around the map and fighting whilst in the crouched position. Damage it slightly, and not only will it not respawn but it will also be useless and cannot be picked up by anyone. Pick up the body armour and a few minutes later it will respawn. That’s where this annoying little trick comes in. Pick up the body armour and you effectively get a second bar, doubling the amount of damage you can take before respawn time and effectively rendering you twice as powerful as any other players on the map - unless of course they too have body armour. You have your health bar, and once it’s gone you die. And again.īody armour in GoldenEye works pretty much the same as in any other FPS. It would be funny, but on respawn the little prick picks up a box of mines and does it again. The domino effect starts, as the explosions rippling through the area set off adjacent mines, killing literally everyone. Most of the time it’s the player throwing the mines who ends up setting them off, as he runs around the level like a headless chicken. However, a far more common use of this weapon in your average match of GoldenEye involves stocking up to full carrying capacity, then tossing them literally everywhere. When used correctly, proximity mines are a great tool to set traps, cover a retreat or block off key areas to give a player a tactical edge. ![]() These are my 8 biggest dick moves in GoldenEye: 007 multiplayer, and if you ever played the multiplayer I can almost guarantee you encountered most, if not all of these. As much as times were fun, things often got a little heated when one of the players would resort to one of the various cheap tactics that would give them an unfair advantage, or just plain get in the way of everyone’s good time. Me and my buddies used to get together regularly for a 4-player, splitscreen bout (or 10) at least a few times a week. I’ve got some fond memories of GoldenEye: 007 on the N64. It’s clearly become part of the culture and folklore of the game - I noticed playing GoldenEye as Oddjob was mentioned in Ready Player One, so ultimately, I think it’s fine.Įdmonds: It’s definitely cheating to play as Oddjob! But that can just add to the fun when you’re all sitting there next to each other and berating/poking/hitting the person who chooses him.// Articles // 3rd Sep 2016 - 5 years ago // By Ross D. Hilton: We all thought it was kind of cheating when we were play-testing with Oddjob, but it was too much fun to take out and there was no impetus from any of us to change it. All it took was 21 years for the argument to come to an end, thanks to comments from Karl Hilton, lead environment artist on GoldenEye 007, and Mark Edmonds, gameplay and engine programmer. For years now, people have been debating as to whether playing as Oddjob in GoldenEye 007's multiplayer is cheating. The long-running dispute is over, thanks to comments from the dev team themselves. ![]()
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